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Старый 17.06.2022, 13:04   #1
MichealJordan
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По умолчанию "rigidbody.addforce not working" Code Answer's

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rigidbody.addforce not working:

//Even though Unity says that transform.forward = Vector3(0, 0, 1) that is not the case

//This is the line that you want
gameObject.GetComponentOfType().AddForce(transform.forward * 200,ForceMode.Impulse);;

//This line will give you seemingly random values
gameObject.GetComponentOfType(). AddForce(new Vector3(0, 0, 200, ForceMode.Impulse);
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